Recent Work, 6/19/2016

Screen Refactor:

  • Moved confetti from Game() to a specialized container.  Will see if I can modify the FadeIn() class so that they both inherit from the same Animation() class.
    • The wingding container is now a part of the middle-ground animations for the win-screen (animations can be in back-, middle-, or fore- grounds).
  • Coupled sequence logic to game state in main() to help with the refactor.
  • Turned the "Press any key to continue" message on the win and retire screens into buttons.  Now pressing a key or clicking on the message changes state.