Basic Video Game Physics

I have taught a course on object-oriented mechanical simulations called Video Game Physics.  I have supplementary material available on GitHub with videos of YouTube, and I will update this page as I add and modify this content.

I will be reworking these materials over the summer and post when major updates occur here.  I included the in-class project Logic Lights as an example because it is farther along in the refactoring process for the next iteration than most others and it has the same name and purpose as the game next door.